![]() The above table is for a first tier 1-room. * Quantity is for logging out and resuming after room has finished production (for people who don't care about efficiency while playing, but login, collect resources, and logout). 1000 is used because numbers are quite small. Why resource*1000/(time*skill)? Because if we increase skill then resources are also increased proportionally. ![]() This scenario is not 100% accurate since there are chances for you to get 3 citizens, but the fact is that the first scenario stops at 1 citizen and the second one stops at 3 (which is better). ![]() ![]() Although you would think making one 3-room radio is the best way to do it, it is not because if you login after 24 hours, the single room has stopped at 1 citizen, but three 1-room radio rooms give you 3 citizens after 24 hours. ![]() Some rooms are more efficient while you actively play (clicking more often) others are more efficient while running in the background. ![]()
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